Hi there!
Are there any tips to make weld joints less rigid and more wobbly?
I am trying to construct a tree by welding a few triangles together. I’d like the tree to bend and then “snap back” to it’s original upright position when hit by other objects; but the weld joints are simply too rigid and they don’t really give much leeway for the bodies to move.
I tried using pivot joints and limiting the rotation limits, but this results in a floppy tree - it doesn’t stand up straight - and if you manually position it to be straight, it doesn’t “snap back” after it collides with another body.
I’ve tried a few techniques already; such as making the top triangles on the tree less dense than the bottom triangles, but it didn’t really change it noticeably at all.
I’ve tried faffing about with motortorque and lengths and the other built-in attributes of joints, but none of them seem to apply to weld joints…?
Anyone got any ideas on making weld joints more wobbly? [import]uid: 144339 topic_id: 28979 reply_id: 328979[/import]
