I have been working on a small game all day and have begun to test the basic framework of it. I have multiple widget buttons that i have circle graphics for, but if i touch right outside of it in the 4 corners, it still registers as a hit for the button. I am wondering if there is anyway to make this go away and have it hit only on the circle.
At this time, widget buttons can only be constructed using images (thus, the “canvas” is a rectangle, so you get touch response across the whole thing). It’s on our list to make widget buttons constructable using vector objects, but I don’t have a specific ETA on this… hopefully soon, though.
ok, thanks. That would be a great feature for you to add. I think i can make it work still, users just might jet a little annoyed if they touch it on accident.
At this time, widget buttons can only be constructed using images (thus, the “canvas” is a rectangle, so you get touch response across the whole thing). It’s on our list to make widget buttons constructable using vector objects, but I don’t have a specific ETA on this… hopefully soon, though.
ok, thanks. That would be a great feature for you to add. I think i can make it work still, users just might jet a little annoyed if they touch it on accident.