Making a 32bit iOS plugin

Hi folks,

I’ve been able to create a native iOS plugin for my app and it builds and runs perfectly on an iPhone 6S, 7+ and iPad Mini 4.  However when I try the same build on first gen iPad mini or an iPhone 4S I get a runtime error as soon as the plugin is required saying that the plugin is not found in the archive.

I’m guessing that due to the differences in the platforms that my current setup is building a 64bit version of the plugin and not including a 32bit version.

Does anyone have any advice as to how to build and include a 32bit version of my plugin within the archive?

Thanks

Jon…