Hi, apologies - nope, upgrading to latest Corona version did not get resolved the issue. I thought it got resolved because sample Corona projects started to build without an issue - however, when I tried to Build my existing projects, it failed with same error. And then I looked at some forums and did the following:
xattr -c <filename> e.g. xattr -c iTunesArtwork.png
Had to repeat for every single image file and no issues after that. (see attached screenshot)
We’ve fixed a couple of Xcode 8/macOS Sierra/iOS 10 problems in later daily builds. I would download the latest daily build and give it ago. The asset problem was fixed since 2949.
You say its a different error every time, what are those errors? I don’t see how you could get a successful build when there are no app bundles found unless you grabbed the wrong file in Application Loader. You need to use the .ipa file that’s output.
I’m not sure why but when i use the application loader from the Xcode beta versus the actual Xcode release it works. It’s not a ‘different error every time’. I meant it’s now a different error, that’s happening every time which is
ERROR ITMS-90167: "No .app bundles found in the package
some how that launched a different / 3rd version of application loader on my system which also works (as did the Xcode beta version of application launcher). Thanks!
After a quick google of the error message, this is happening frequently and there is a solution. It occurs with Xcode 7 on macOS Sierra. The solution seems to either a) build with Xcode 7 but upload with an Application Loader from Xcode 8 or b ) just update to Xcode 8.
For anyone still trying to solve this problem: I had the same error message running macOS Sierra with Xcode 8.1 and Daily Build 2016.2983 and was able to get it to go away by disabling iCloud Drive.