I’m currently developing a running game.
So far, i haven’t found a need to use physics.
I manually detect collisions and stuff, but when it comes to making the character jump, i can’t find a way to make it look natural (it doesn’t have to be a perfect real life simulation) like a SNES mario or megaman game.
Does anyone know how to achieve this old-school style or should i use physics? Moreover, what are the real benefits of using physics in this kind of game? I don’t have the need to make things collide and bouce around like a physics game, so, i don’t believe it is really needed…
Any help will be appreciated!
Thanks!! [import]uid: 105206 topic_id: 24032 reply_id: 324032[/import]