Hey all! I finished my game and I would like to deploy it to the Play Store, however I’m struggling to find a good app for screen video recording. Any good apps to mention ? (no root)
Thank you 
Joe
Hey all! I finished my game and I would like to deploy it to the Play Store, however I’m struggling to find a good app for screen video recording. Any good apps to mention ? (no root)
Thank you 
Joe
Deploying to Apple or Google Play? (I think you mean the latter).
What system do you have? Windows or OS X?
If you’re deploying to Apple’s store, they want you to record on-device.
If you’re deploying to Google Play and using Windows, I personally use screen-cast-omatic (a general screen casting recording app). I then play in the simulator, record, edit the video in-tool, and convert to MP4 in-tool.
If you’re deploying to Google Play and have an OS X machine, I’ll leave this answer to others. OS X is not may primary development and production environment.
-Ed
If you have a windows PC and are willing to record on your PC then try “BandiCam”. You can select and just record the phone screen part of the simulator and it’ll work and look perfect!
–SonicX278
So I use Windows Vista and I want to deploy the game to the Google Play Store. However, my simulator lags horribly that’s why I was searching for an app to record on-device but I failed to find a descent app. Some of them require root, others save the video to God knows what directory. So if you know a good a good app, do tell me, or at least tell me why my simulator lags so much
Besides, my game uses accelerometre so I can’t demonstrate my game in the simulator
If you’re running Vista I think you’re out of luck. With Windows 8/10 and some Android devices you an reflect the screen to your PC. However, that may lag a bit too depending on the device.
Now, on to testability in the simulator. Your statement is not entirely correct.
You can use a product like Ultimote to send the accelerometer events to the simulator:
http://www.mydevelopersgames.com/ultimote.html
Then play in the simulator but control via the device.
Actually I discovered MirrorOp, which lets me project the phone screen to the PC. Accelerometre worked, with some lag. Thank you for your help!
Deploying to Apple or Google Play? (I think you mean the latter).
What system do you have? Windows or OS X?
If you’re deploying to Apple’s store, they want you to record on-device.
If you’re deploying to Google Play and using Windows, I personally use screen-cast-omatic (a general screen casting recording app). I then play in the simulator, record, edit the video in-tool, and convert to MP4 in-tool.
If you’re deploying to Google Play and have an OS X machine, I’ll leave this answer to others. OS X is not may primary development and production environment.
-Ed
If you have a windows PC and are willing to record on your PC then try “BandiCam”. You can select and just record the phone screen part of the simulator and it’ll work and look perfect!
–SonicX278
So I use Windows Vista and I want to deploy the game to the Google Play Store. However, my simulator lags horribly that’s why I was searching for an app to record on-device but I failed to find a descent app. Some of them require root, others save the video to God knows what directory. So if you know a good a good app, do tell me, or at least tell me why my simulator lags so much
Besides, my game uses accelerometre so I can’t demonstrate my game in the simulator
If you’re running Vista I think you’re out of luck. With Windows 8/10 and some Android devices you an reflect the screen to your PC. However, that may lag a bit too depending on the device.
Now, on to testability in the simulator. Your statement is not entirely correct.
You can use a product like Ultimote to send the accelerometer events to the simulator:
http://www.mydevelopersgames.com/ultimote.html
Then play in the simulator but control via the device.
Actually I discovered MirrorOp, which lets me project the phone screen to the PC. Accelerometre worked, with some lag. Thank you for your help!