I may be wrong correct me if I am. iAds pay you for impressions right? This is every time the ad pops up right? So if the iAds popped up every time you died in the game that would be about 5-10 ads popping up assuming that people would play it 5-10 times. That would be 5-10 impressions right? So what I am saying is. If I code the ads to pop up every time someone dies would that generate more revenue? Rather than just popping them up once when the game is started.
@Max - Yes, one display is one impression.
http://whatis.techtarget.com/reference/advertising-terminology-on-the-Internet
http://en.wikipedia.org/wiki/Impression_(online_media)
As far as the rest… the logic sounds right, but then who doesn’t hate ads popping up. I guess as long as you don’t scare people off with lots of ads, you’re probably good to go. Sounds like the ‘Flappy Bird’ technique (among other games that do it).
Is iAd even good? if you use iAd can I see some of your reports?
Max,
I’ve used AdMob, RevMob, iAds, and Vungle. I haven’t made a red cent yet. That said, I get terrible downloads on my games. A friend of mine, BubbleBobble (aka Bud), has made some money on ads and he may have something to say on the issue.
I think the best way to approach this, if you have the time and skillz is to do the following:
-
Set up all the ad networks you can for your app.
-
Use Parse or another similar service to allow you to configure live copies of your game to use alternate ads (as set up in #1).
-
Release your game.
-
Watch your revenues and performance.
-
Tweak setting/ad networks via Parse.
All of this is a lot of work, but if you can make it work I think it would be the cat’s meow for handling this sticky problem.
-Ed
okay thanks dood! dude!
@Max - Yes, one display is one impression.
http://whatis.techtarget.com/reference/advertising-terminology-on-the-Internet
http://en.wikipedia.org/wiki/Impression_(online_media)
As far as the rest… the logic sounds right, but then who doesn’t hate ads popping up. I guess as long as you don’t scare people off with lots of ads, you’re probably good to go. Sounds like the ‘Flappy Bird’ technique (among other games that do it).
Is iAd even good? if you use iAd can I see some of your reports?
Max,
I’ve used AdMob, RevMob, iAds, and Vungle. I haven’t made a red cent yet. That said, I get terrible downloads on my games. A friend of mine, BubbleBobble (aka Bud), has made some money on ads and he may have something to say on the issue.
I think the best way to approach this, if you have the time and skillz is to do the following:
-
Set up all the ad networks you can for your app.
-
Use Parse or another similar service to allow you to configure live copies of your game to use alternate ads (as set up in #1).
-
Release your game.
-
Watch your revenues and performance.
-
Tweak setting/ad networks via Parse.
All of this is a lot of work, but if you can make it work I think it would be the cat’s meow for handling this sticky problem.
-Ed
okay thanks dood! dude!