Making retro game Pong more interesting

I developed the old game “Pong”, the first table tennis table (https://www.youtube.com/watch?v=fiShX2pTz9A).

I’d like to make the game a little more dynamic.

I tried to simulate a friction on the rackets:

   physics.addBody (Racket, “static”, {friction = 1, bounce = 1})

gave some results but not much. Friction suddenly slows the ball down without doing much else.

I would like to be able to create effects with rackets: if the racket hits the ball on the corner, the physical motor makes it bounce off the corner.

But I would like something more: I would handle the ends of the racket to create effects (a greater thrust, or a greater speed). Or create cutting effects on the ball by rubbing the racket on the ball.

I have no idea how to divide part of the racket in order to create different effects or manage a rubbing.

Anyone have any idea?

thanks

Renato

Question:  What are your rackets “static” instead of “dynamic”?

You could make the racket out of several physics bodies attached together with weld joints.  Each part of racket could then have it’s own special abilities. 

Thanks Sporkfin,

in fact it is a logical solution, I hadn’t thought of that!

I will do it.

Renato

Question:  What are your rackets “static” instead of “dynamic”?

You could make the racket out of several physics bodies attached together with weld joints.  Each part of racket could then have it’s own special abilities. 

Thanks Sporkfin,

in fact it is a logical solution, I hadn’t thought of that!

I will do it.

Renato