Hi all,
I have been using Corona for a few weeks now and except for not being able to build iOS apps on Windows (there could have been a cloud build option for example), I really enjoyed it and I hope I will be able to release my first game soon.
Anyway, here is my first question on these forums. How can I make the game look faster? I’ve tried playing around with physics.setScale. I have increased the scale and of course the object’s density accordingly, which made the game a lot faster as expected.
However, with this I have one major issue, because my objects are very fast, collision events are triggered way too late.
For instance, I have platforms that can be passed through when the character is below the platform, but not when he’s above. I’ve implemented this the regular way with isSensor. The problem is that after increasing the speed, my collision listener that should set isSensor = false if the character is higher than the platform is triggered much later after my character has already fallen through the platform…
Is there anyway I can make the game faster but having collision event fire in time?
Thanks!