Hi,
This is a platform game I am developing.
I am using the following to lock the camera to the player:
map:setFocus( player );
Problem is the player semms not to be a child of the map’s visual object, so the functions of lime moving the map is added to the player’s movement resulting in the player moving double the distance. Collision with objects are also failing, I guess it is because the map’s object coordinates are moved directly into the player.
Is there an inbuilt method to make the player a child of the map or an alternative to fix this issue? [import]uid: 75783 topic_id: 12549 reply_id: 312549[/import]