Hi, I’m curious as how scene assets are typically managed with Corona. For example, my scene may have the following:
A tile grid (1,0,1,0 etc.)
A Hero
A Bad Guy
Each of those items has attributes that I do not want to hard code into a class or take up space on my scene.lua file. I was thinking this info could be best managed in a json file that would be loaded in when a scene is initialized, but I don’t know if that’s how things are typically done or if there is an easier solution.
Any help is appreciated,
Chris