Marketing Question about reviewing an app before its released

I was wondering if there was any way to send your app to review sites a week before it comes out, so people would know of it and wait for it to come out. Then on the first day, it would have more downloads since people would have been knowing about it a week in advance.
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I would love a pre-order app, that way I would know how many copies would be sold :wink: [import]uid: 3826 topic_id: 11428 reply_id: 41397[/import]

There are some review sites that do this but they’re hard(ish) to find and even harder to get a review done by.

There’s nothing to stop you marketing a week ahead of time, though.

Peach :slight_smile: [import]uid: 52491 topic_id: 11428 reply_id: 41478[/import]

But how do you market your app to review sites, if its not on the store yet? Is there a way to send it to people before it comes out? [import]uid: 32524 topic_id: 11428 reply_id: 42185[/import]

Some review sites will give you the UUID for their test devices and you can, using an AdHoc provisioning profile build a version of your gold master that you sent to Apple. You send them the .zip file and they can use iTunes or Xcode to install the game on their device.

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If anyone is interested, we are happy to venture into providing pre-release reviews to mobile developers for a very nomial fee.

contact:
reviewme@oz-apps.com
http://reviewme.oz-aps.com
@whatsin4me

cheers,

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Ah okay, thanks Rob!
I still have to figure out what your talking about lol, its going to be my first game and i still have to buy all the licenses. But the game should be out in a month i think. [import]uid: 32524 topic_id: 11428 reply_id: 42623[/import]

I’ll try to clarify.

Once you pay Apple their $99 (per year) license fee to become an iOS developer and get your Apple ID and password, you will login to their developer area and go to what’s known as their iOS Provisioning Portal. This is the website where you create the necessary certificates and provisioning profiles that you will use to let your app run on devices. Until you’ve done this, you can only run your app in the Corona SDK simulator.

To keep apps from just appearing in the wild like Android apps can, Apple installs “Provisioning Profiles” into the app, saying who can run it. They include:

. Developer
. Ad Hoc Distribution
. Distribution

. Developer profiles are not for production.
. Ad Hoc is similar to Developer profiles, but they are intended for large IT shops that develop internal apps. But they are also used for beta testing your game.
. Distribution profiles have to be installed from the iTunes App Store. Its the only way to get the app on your phone. This is what you will upload to Apple for review.

So when you’re ready to put the app on your device to test it, or share the development version with other testers, you will have to go to the Provisioning Portal and add the devices you want to allow your app to run on before it goes to iTunes. There is a limit of 100 devices per app. You will set up your devices there.

Apple needs two pieces of information from each device, it’s Name and its UDID (I keep calling it UUID for some reason) but it is the “Unique Devices IDentifier” and is a 40 character hex string that has to be gotten from the device. You can find it in XCode’s Organizer and iTunes. You add these devices into the Portal. Once you have the certificate for your game, you combine that with the UDID’s to create one of the 3 profiles.

So with either a developer provisioning profile or an Ad Hoc distribution profile (contains the UDID’s the app is allowed to run on) those devices can use XCode or iTunes to install the app on their device to run it.

When you see some review sites that say “We have our UDID ready” to see a preview of your game, they would provide you that UDID, you would then add the device, regenerate the provisioning profile with the new devices added, download that profile to a particular folder on your Mac (/Users/yourhome/Library/MobileDevice/Provisioning Profiles (for me at least) and then when you build an app with Corona, you specify which profile to use and then Corona will spit out the App in the App Build folder you designated. They drop in an uncompressed and a .zip compressed version of your app.

For your devices that you can tether, you would installed the uncompressed file on your device (via Xcode or iTunes). The Zip file is what you would email to a reviewer that you’ve gotten an UDID from and installed in your provisioning profile.

Hope that helps explain the process a bit better.

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