Maths Artists released

Hi,

i just released my first app. It was a spare time project with help of my whole family.

It is a math app for preschoolers and first graders where the kids can do unique, amazing and motivating maths exercises and games. There is a English and German language edition.

Please have a look at http://www.app-artist.net/english-1/ for more details.

A big thank to Alan (the developer of Level Director) for his great tool and support. Creating scenes was very easy with Level Director and i also used the features of creating of Bezier Curves, Joints and Buttons a lot.

Also a big thank to David McCuskey for his great and free DMC-Corona-Library. I used his fantastic modules dmc_autostore and dmc_trajectory.  

Thanks,

Thomas

P.S. Until Sunday 12 pm there is a special offer on Amzon 

hey Thomas, i just saw this post.

congrats on publishing your app ! i know how much time and effort it takes.

i’m glad you found some of my modules useful, especially dmc_autostore – i think that’s my favorite. :slight_smile:

cheers, dmc

Hi dmc,

your dmc_autostore module is really magic. I love it. With this module it is so easy to store game settings. In my new free game “Cut-Fall-Crush” (https://play.google.com/store/apps/details?id=net.artist_app.cut_fall_crush) i also use it to store the local highscore. I only miss (a little bit) some sort of encryption so that the “hackers” can not easily manipulate the local scores:-)

cheers,

Thomas

hi Thomas,

your new game looks great ! and you have some really good ratings.

i don’t know what level of encryption you need, but one project i worked on also needed some encryption for similar reasons. so i implemented the ability to add “plugins” to dmc_autostore. :slight_smile:

basically there are two functions you give to autostore – one for processing the data when dmc_autostore saves (preSaveFunction) and another when dmc_autostore loads (postReadFunction), so basically encode and decode.
if you’re interested, there is an example in the library (examples/DMC-autostore-plugins) with the plugin setup, though no actual implementation.

cheers, dmc

FWIW, on my project, IIRC we tried to encrypt the entire JSON structure (maybe 32kB-ish or more) however the library we were using to encrypt/decrypt was too slow for that much data. so i think we ended up just encrypting certain parts of the structure as needed. (you could still do the latter in either the app or in autostore)

Hi dmc,

thanks a lot for the tip concerning the plugins. i didn´t know that. That is all i need.

cheers, Thomas

P.S. try my new game :-). it is a quite simple casual game but also very challenging :slight_smile:

hey Thomas, i just saw this post.

congrats on publishing your app ! i know how much time and effort it takes.

i’m glad you found some of my modules useful, especially dmc_autostore – i think that’s my favorite. :slight_smile:

cheers, dmc

Hi dmc,

your dmc_autostore module is really magic. I love it. With this module it is so easy to store game settings. In my new free game “Cut-Fall-Crush” (https://play.google.com/store/apps/details?id=net.artist_app.cut_fall_crush) i also use it to store the local highscore. I only miss (a little bit) some sort of encryption so that the “hackers” can not easily manipulate the local scores:-)

cheers,

Thomas

hi Thomas,

your new game looks great ! and you have some really good ratings.

i don’t know what level of encryption you need, but one project i worked on also needed some encryption for similar reasons. so i implemented the ability to add “plugins” to dmc_autostore. :slight_smile:

basically there are two functions you give to autostore – one for processing the data when dmc_autostore saves (preSaveFunction) and another when dmc_autostore loads (postReadFunction), so basically encode and decode.
if you’re interested, there is an example in the library (examples/DMC-autostore-plugins) with the plugin setup, though no actual implementation.

cheers, dmc

FWIW, on my project, IIRC we tried to encrypt the entire JSON structure (maybe 32kB-ish or more) however the library we were using to encrypt/decrypt was too slow for that much data. so i think we ended up just encrypting certain parts of the structure as needed. (you could still do the latter in either the app or in autostore)

Hi dmc,

thanks a lot for the tip concerning the plugins. i didn´t know that. That is all i need.

cheers, Thomas

P.S. try my new game :-). it is a quite simple casual game but also very challenging :slight_smile: