I was wondering if a new class could be made to help out on some bulk math equations. For instance if I had a 3x3 matrix and I could load it with a table of vectors to calculate transforms like how opengl does it.
I am not looking to use the Open gl mind you, but it be convent if I didn’t have to loop 20 vectors in a matrix transform in lua
Even some tangent to line, or point distance to line formulas would help.
I am loving the physics/collision engine, but a 2d shooter normally doesn’t need half of the functions:P
Consequently, does anyone know if its just faster to make a table of sin/cos points or calling local sin = math.sin ?
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