I wonder what values for maximal system memory usage should be okay?
In my current game i have a lot of enemies and moving sprites with bullets on screen and a lot of particle systems.
Even in a screen with static objects the particle system is the only animated and the system memory is counting up and up.
After about 15 minutes of only watching the particle system and some of the static elements on screen I have a system memory usage of 200000 KB and a texture memory usage of 75 MB.
Is this a “normal” value?