I’ve been hearing (well, reading) a lot about texture memory and how your app with Corona should be as low as possible. My question is what’s the max texture memory for devices? I know it varies for Android device, but is there a good ‘rule of thumb’? What about the iPhone?
[code]
local monitorMem = function()
collectgarbage(“collect”)
print( "\nMemUsage: " … collectgarbage(“count”) )
local textMem = system.getInfo( “textureMemoryUsed” ) / 1000000
print( "TexMem: " … textMem )
end
local memTimer = timer.performWithDelay(1000, monitorMem, -1)
[/code] [import]uid: 108842 topic_id: 19701 reply_id: 319701[/import]