Hi guys,
Please help me out here 
I am building a game that uses multiple sprite sheets.
When I check memory in my level1.lua like this:
----------------------------- CHECK MEMORYlocal function checkMemory() collectgarbage( "collect" ) local memUsage\_str = string.format( "MEMORY = %.3f KB", collectgarbage( "count" ) ) print( memUsage\_str, "TEXTURE = "..(system.getInfo("textureMemoryUsed") / (1024 \* 1024) ) )endmemTimer = timer.performWithDelay( 1000, checkMemory, 0 )
I get the following initial results in Corona Simulator (which DO NOT significantly increase over time):
MEMORY = 421.074 KB (iPad Air)
TEXTURE = 44.424… (iPad Air)
MEMORY = 421.711 KB (iPhone 4)
TEXTURE = 15.375… (iPhone 4)
Questions:
-
Texture value 44.424 is in what units (MB)?
-
I read in Corona book that iPhone 3GS maximum texture permitted memory is 25MB.
What are the maximum MEMORY (KB) and TEXTURE (MB) values I can count on when submitting my app to Apple?
Waiting your reply.
Many thanks! 
Ivan
