Hi,
I loaded my game onto my phone and playing it realized that sometimes, sounds get cut-off before they are finished. I am using all Event sounds and all are shorter than 3 seconds. It is likely due to other sounds been played at the same time but I thought that we could handle that.
Is this a normal issue when using the media API, as opposed to the audio API?
I’d be willing to use the audio API for the sound that is getting noticeably cut off, however, the android audio delay may vary between devices. Is there a way to find out the audio delay that any given device experiences? I wouldn’t want to put a timer-delay on the Victory pop-up I have only to find some phones have vastly different lags…
[import]uid: 92709 topic_id: 35971 reply_id: 335971[/import]
