Hi everybody.
I have a little issue with then “onComplete” callback of media.playSound on the windows simulator.
local onComplete
onComplete = function(event)
print( "sound play ended" )
media.playSound( "mu.mp3", onComplete )
end
media.playSound( "mu.mp3", onComplete )
This code works on mac simulator, on iPhone & android devices but not on the windows simulator
[import]uid: 35448 topic_id: 6660 reply_id: 306660[/import]