When I load several level with different tiles set in Lime. The memory of the application keep increasing. I would like to know if anyone found an answer to this.
For example before entering the map my memory is around 1 meg but after exiting the map i’m stuck with 16 meg even after calling map:destroy() and setting the map to nil and lime to nil.
thanks for help [import]uid: 64835 topic_id: 18170 reply_id: 318170[/import]