Hi guys,
Please help me out here 
I have 22 sprites in images folder all having 3 sets of extensions: Â .png, @2x.png and @4x.png
I have checked texture memory like this:
----------------------------- CHECK MEMORY local function checkMemory() collectgarbage( "collect" ) local memUsage\_str = string.format( "MEMORY = %.3f KB", collectgarbage( "count" ) ) print( memUsage\_str, "TEXTURE = "..(system.getInfo("textureMemoryUsed") / (1024 \* 1024) ) ) end memTimer = timer.performWithDelay( 1000, checkMemory, 0 )
Memory is stable (does not increase over time).
But my problem is that on iPhone4 and iPhone5 I get 39MB of texture memory and on iPad Air I get 150MB of texture memory (all in simulator - I havent tried it on real device).
Total images folder size is 15,6MB.
No the weird thing comes.
I have purchased tinyPNG plugin and decreased images folder size is 5,16MB.
I have deleted big pictures and imported shrinked pictures and the texture memory stays the same (on iPhone4 and iPhone5 I get 39MB Â and on iPad Air I get 150MB).
I have tried restarting my computer with no success.
1) What is going on here?
2) How can I have 150MB of texture memory when total file size of images folder is 15,6MB (after shrink 5,16MB)?
Waiting your reply
Many thanks 
Ivan
