I have a menu screen and a game screen using director to flick between the two.
I have commented most of my code to a bare bones (which just loads a few buttons ) to try and understand what is happenning with the memory.
The first few times I go to the game screen and then return to the menu I see a slight increase in memory usage each time I get back to the menu screen.
After the 3rd or 4th time I go back to the menu the memory usage stays at the increased level but doesn’t get any higher.
I was wondering if anyone has any ideas as to why this may be happening as it’s really bugging me. [import]uid: 51494 topic_id: 21509 reply_id: 321509[/import]