I am gaining 32,768 bytes every time I enter a scene with storyboard. I have traced it down to display.newText()
local storyboard = require("storyboard") local scene = storyboard.newScene() function scene:createScene(e) local view = self.view local btnNext = display.newRect(\_W\*0.5,\_H\*0.5,60,60) btnNext:setFillColor(0,150,0) local txtTitle = display.newText("Test of memory leak",0,0,native.systemFont,32) txtTitle.x=\_W\*0.5 txtTitle.y=\_H\*0.88 txtTitle:setTextColor(0,102,0) local function gotoScene() storyboard.gotoScene("moduleRelaxedMenu") end btnNext:addEventListener("tap",gotoScene) view:insert(btnNext) view:insert(txtTitle) end function scene:enterScene(e) print("Enter Home: "..system.getInfo( "textureMemoryUsed" )) end function scene:exitScene(e) storyboard.purgeScene("moduleHome") print("Exit Home: "..system.getInfo( "textureMemoryUsed" )) end scene:addEventListener("createScene", scene) scene:addEventListener("enterScene", scene) scene:addEventListener("exitScene", scene) return scene
If I remark out
--local txtTitle = display.newText(“Test of memory leak”,0,0,native.systemFont,32)
--txtTitle.x=_W*0.5
--txtTitle.y=_H*0.88
--txtTitle:setTextColor(0,102,0)
and
--view:insert(txtTitle)
the leak goes away is there something I am doing wrong?
I am testing in the Corona Simulator.