Memory LImits During Game Play

How much memory is an acceptable level when a module is running?  For example when my levels are running I get between 836 - 1016 depending on the level.  My opening and closing screens are within that range as well.

I was originally looking for leaks and once it seemed stablized I thought about how much memory is an acceptable limit.

Is there any magic number or any acceptable limits on memory usage during game play?

Thanks,

Lori

My guess is it depends on the devices. Right now, I’m doing a lot of optimization and from what I understood : texture memory is much more important than sytem memory (modern devices got 1GB)

In your case, if you’re talking about the system memory, if there are no leaks, you’re probably fine with most of modern devices. But you should probably check the different specs of your targeted mobile phones though.

Thanks

My guess is it depends on the devices. Right now, I’m doing a lot of optimization and from what I understood : texture memory is much more important than sytem memory (modern devices got 1GB)

In your case, if you’re talking about the system memory, if there are no leaks, you’re probably fine with most of modern devices. But you should probably check the different specs of your targeted mobile phones though.

Thanks