Hey!
I’ve been developing on a game for the past few weeks and I’m just trying to make it perform at the same speed as the iPad on an iPhone 3.
Is there any sort of tips or best practices that I could use to help speed things up?
So far we have boss character, which is a sprite that is around 240x 340, a background image and a small lime map. On each frame update there is a movement from the large sprite image along with character controls / camera movement.
I’m sorry this is so blunt! I’m not sure what sort of detail would really help and I don’t want to include a load of irrelevant information.
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