Memory Usage increasing when removing scene is called.

Hello,

May i know what is the possible cause of memUsage increasing when storyboard.removeScene( blah ) is called?

Does this mean blah.lua has something leaking? If i comment out storyboard.removeScene( blah ) the memUsage will stay as the same.

Using the below code to track my memory:

[code]
local function monitorMem()
collectgarbage()
print( "MemUsage: " … collectgarbage(“count”) ) – This is increasing everytime storyboard.removeScene( blah ) is called

local textMem = system.getInfo( “textureMemoryUsed” ) / 1000000
print( "TexMem: " … textMem )
end
Runtime:addEventListener( “enterFrame”, monitorMem )
[/code] [import]uid: 74723 topic_id: 30418 reply_id: 330418[/import]