Hi,
I wanted to use applovin so I updated to the latest public build. however. the memory usage went up by 100 KBs. there’s no memory leak. the game consists of 140 levels. there are 30 KB added when you go to another level.
here’s the data when you first launch the game :
Jun 03 08:17:39.911 MEMORY = 373.215 KB TEXTURE = 0.98428726196289 Jun 03 08:17:40.413 MEMORY = 373.215 KB TEXTURE = 0.98428726196289 Jun 03 08:17:40.928 MEMORY = 373.215 KB TEXTURE = 0.98428726196289 Jun 03 08:17:41.429 MEMORY = 373.215 KB TEXTURE = 0.98428726196289
and here’s the data from playing continuously to reach level 20. reaching level 20 will take nearly 17 mins.
Jun 03 08:28:46.236 MEMORY = 640.954 KB TEXTURE = 1.1349067687988 Jun 03 08:28:46.748 MEMORY = 640.954 KB TEXTURE = 1.1349067687988 Jun 03 08:28:47.260 MEMORY = 640.954 KB TEXTURE = 1.1349067687988 Jun 03 08:28:47.772 MEMORY = 640.954 KB TEXTURE = 1.1349067687988
there are last frames in the build number : 2830. but not in the previous. But the game runs smoothly on bluestack android simulator(mac mini 8GB ram). also on strong flagship smartphones(2GB). I’m just afraif that it will run poorly on iOS(iphone 5s/6 1GB ram ).
any thoughts ?