Hello, I’m working on a new game, say, in a pokemon style. So we have a world-scene. In this world, there is a pauze button, whichs shows the pause menu when pressed. In this pausemenu, there are several submenus, eg the FAQ. Then, in this FAQ menu, there are also sub-menus, for example movement and catching pokemon.
I’m thinking of implementing this with scenes and the composer, but since there is only one overlay possible with the composer, every sub-menu should either be an overlay over the world-scene, or we just use gotoScene(menu), and the world is then hidden.
But if we do that, the gamestate wouyld be lost (?), and I need to do a save and a load of the gamestate, to restore the world-scene to the state it was when the menu was activated.
This seems rather complicated, so I was wondering if other people have found a way to implement menus like this, or if this is the best method to go with?
Thanks for any help