Migrating from java? Any help

Hi. I just found this game engine. I use libgdx for about a month and have a basic understanding on game development. Now i wanted to try this engine but i havent use lua. What are the basic step for me to have a ground here? Any tutorials on android game development?

http://www.coronalabs.com/resources/videos/

I used the lua bootcamp at the bottom of that web page in order to help me going with lua. There is a tutorial there that i believe makes a basic game, but I mainly used that part of the tutorial on figuring out what API calls I need to make without doing a ridiculous amount of googling. 

Thanks for the link. Is the lua boot camp enough to get me running on the engine?

Well I didn’t know lua when i first started using Corona SDK, so the lua bootcamp was enough to help understand the syntax of the language and how it differs from what I usually program in (C++, C#, Java, Objective-C).

So the Lua bootcamp was enough for me to understand the language syntax and some of its features, I used google for the rest. But I also used the tutorial there on on how Corona works, what to look up when using there API, and then everything after that was me basically browsing through this website on tips and secrets on how to develop your app properly. 

A tl;dr version of what I said: Yes, it’ll get you going, but it wont be all you’ll need. 

I was the same way. I came from OO programming and Python/Shell scripting. I find LUA to be very similar to Python, and I absolutely LOVE the coronaSDK. It’s amazing what it can do because it is very versatile for applications other than games. That being said, I learned a lot watching youtube tutorials. 

I think some valuable to learn are: 

How the physics engine works 

How scenes work in Corona SDK

How tables (arrays) work in LUA, and looping through them. 

And ironically, the trickiest thing for me was learning the proper display/orientation settings for iPhone/Android and working with them in the game. 

What Marc said isn’t wrong, those are valuable things to learn. and YouTube is just as wonderful of a teacher as Google is. Though since nelzkie has basic understanding of game development, as did I since I’ve published a few games using Unity, I don’t think that will be the trickiest part for him. Could be wrong. 

The hardest part for me about this language is how foreign doing OO work with it is. At least in my opinion, its a pain. 

But anyways, the link i provided will provide the basics, but anything else will require hunting, and frankly forums help wonderfully (as you found out) for where to look for what

http://www.coronalabs.com/resources/videos/

I used the lua bootcamp at the bottom of that web page in order to help me going with lua. There is a tutorial there that i believe makes a basic game, but I mainly used that part of the tutorial on figuring out what API calls I need to make without doing a ridiculous amount of googling. 

Thanks for the link. Is the lua boot camp enough to get me running on the engine?

Well I didn’t know lua when i first started using Corona SDK, so the lua bootcamp was enough to help understand the syntax of the language and how it differs from what I usually program in (C++, C#, Java, Objective-C).

So the Lua bootcamp was enough for me to understand the language syntax and some of its features, I used google for the rest. But I also used the tutorial there on on how Corona works, what to look up when using there API, and then everything after that was me basically browsing through this website on tips and secrets on how to develop your app properly. 

A tl;dr version of what I said: Yes, it’ll get you going, but it wont be all you’ll need. 

I was the same way. I came from OO programming and Python/Shell scripting. I find LUA to be very similar to Python, and I absolutely LOVE the coronaSDK. It’s amazing what it can do because it is very versatile for applications other than games. That being said, I learned a lot watching youtube tutorials. 

I think some valuable to learn are: 

How the physics engine works 

How scenes work in Corona SDK

How tables (arrays) work in LUA, and looping through them. 

And ironically, the trickiest thing for me was learning the proper display/orientation settings for iPhone/Android and working with them in the game. 

What Marc said isn’t wrong, those are valuable things to learn. and YouTube is just as wonderful of a teacher as Google is. Though since nelzkie has basic understanding of game development, as did I since I’ve published a few games using Unity, I don’t think that will be the trickiest part for him. Could be wrong. 

The hardest part for me about this language is how foreign doing OO work with it is. At least in my opinion, its a pain. 

But anyways, the link i provided will provide the basics, but anything else will require hunting, and frankly forums help wonderfully (as you found out) for where to look for what