Million Tile Engine: performance Graphics 2.0 vs Graphics 1.0

I have just migrated a game over to  graphics 2.0. The game makes use of Million Tile Engine (MTE). 

It had reasonable performance in graphics 1.0. But since the migration we have taken a massive performance hit. To the point where the game is completely unplayable.

I have removed stuff like animated sprites etc and now the game simply loads a map into mte.

I wondered if there was anything introduced or removed in graphics 2.o (like culling optimisations ) that might cause performance hits on large tilemaps.

/steven

You need to preload images now. Maybe its loading them on the fly as is the new way and its causing the reduced frame rate.

Theres a setting somewhere added in a recent daily.

@steven3  The latest daily build (and next public release) includes several performance enhancements to resolve the difference.

You need to preload images now. Maybe its loading them on the fly as is the new way and its causing the reduced frame rate.

Theres a setting somewhere added in a recent daily.

@steven3  The latest daily build (and next public release) includes several performance enhancements to resolve the difference.