I have just migrated a game over to graphics 2.0. The game makes use of Million Tile Engine (MTE).
It had reasonable performance in graphics 1.0. But since the migration we have taken a massive performance hit. To the point where the game is completely unplayable.
I have removed stuff like animated sprites etc and now the game simply loads a map into mte.
I wondered if there was anything introduced or removed in graphics 2.o (like culling optimisations ) that might cause performance hits on large tilemaps.
/steven