“The Million Tile Engine is a Lua library which was designed with one goal in mind: to allow you as a developer to build enormous tile maps in Tiled and run them at full speed on almost any device. 1000 tiles, 10,000 tiles, 100,000 tiles, 1,000,000 tiles, the only constraint on map size is device memory.”
MTE has come a long way since then. The first Beta release was just a simple tile engine, very fast yet limited to perfectly square tiles and not all that much else. We’ve since seen the addition of Physics, Isometric Maps, a multitude of new functions and capabilities, numerous performance improvements, hundreds of diligently crushed software bugs, and many new sample projects. With the retail release on the horizon I’ve shifted my efforts to documentation and optimization, but there’s still the open question of what MTE should cost.
Buying into the Beta is $24.99, and you retain full access to the 1.0 release as well, plus bug-fixes released after the fact. That is what I believe the engine to be worth, but I’m interested in hearing what other prospective buyers think. What would you pay for it, if interested? Should it cost less? More? The same? If you’d like, take a moment to answer the survey question. Feel free to leave comments and questions here as well, or to elaborate on your answers. I’d appreciate the input!
A duplicate of this poll is up in the App & Game Development - Games sub forum. Please don’t answer both of them! I’m trying to cast a wide net, not get duplicate results.
You can find far more information, documentation downloads, and sample videos on the Beta Release forum thread here: http://forums.coronalabs.com/topic/33119-million-tile-engine-beta-release/