Million Tile Engine + Spine

Is there a way to use a spine sprite instead of an imageSheet in MTE? I tried adding the spine skeleton to a display group and then adding it to the mte.addSprite but I got the error ‘setFillColor’(a nil value)

any help would be great. 

Thanks

Try adding lighting = “off” to the setup table you pass to mte.addSprite().

Awesome thanks worked perfect. 

Try adding lighting = “off” to the setup table you pass to mte.addSprite().

Awesome thanks worked perfect.