Since the moment I started evaluating Corona SDK, I was planning on purchasing a not-so-expensive Mac (after registering Corona) in order to develop for iPhone & iPad devices.
Because of the cost, I was thinking of either buying an older generation Mac Mini (GeForce GT 320M GPU), or a newer Mac Mini (with Intel HD 3000 GPU).
However, I read somewhere (please forgive for not remembering if it was the Ansca forums, or somewhere else) that given the tendency of the iOS hardware to advance rapidly, a Mac computer with Intel graphics should not be considered an option (for testing and developing a game for iOS). In the worst case scenario, a computer with an Intel HD 3000 GPU should provide the necessary resources for developing a -not graphics intensive- game for older iOS devices mostly.
Given the fact that I was planning a game with heavy usage of sprites, I was wondering if a GeForce GT 320M graphics processor would suffice for developing in iPhone & iPad. A second scenario would be to buy a newest Mac Mini with an AMD Radeon HD6630M GPU. And a third scenario -which is a bit problematic, because of the higher cost- would be to target a highest-spec machine, such as an iMac with ?MD Radeon HD6750M GPU or (terror!) an ?MD Radeon HD6970M GPU.
So, I was wondering about two things:
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what should be the minimum GPU of the hosting/developing Mac computer for succesful development of a (heavy in usage of sprites) iOS game in Corona?
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Is there any online resource with benchmarks for Mac/Macbook/Mac mini/iMac GPUs? Unfortunately the entirety of the online graphics comparison charts I have found, focus entirely on GPUs for Windows graphics cards.
Any advice on these subjects would be welcome.
Thank you for your time and patience.
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