Minotaur Maze Updated To 1.0.1

My app “Minotaur Maze” has been updated to 1.0.1, which corrects the new iPad Retina display issue and adds three new potions to the loot store.

I haven’t previously posted about “Minotaur Maze” in this forum, though it is in the Showcase.


The bellow of an angry Minotaur echoes through the underground labyrinth! Inspired by classic role-playing dungeon crawls, “Minotaur Maze” is an old-school roguelike RPG with simple controls and fast-paced random gameplay that promotes replayability. The mechanics in “Minotaur Maze” are simple yet familiar, and let the player pick up and play the game instead of managing a set of statistics. Be careful, though – the monsters in the Maze pull no punches, and victory is far from ensured.

Features:
* Random Hero generation for every game with three levels of “power.”
* Hero levels-up automatically as he gains experience.
* Random dungeon chambers with four selectable sizes, filled with monsters and treasure.
* Multiple enemy types with special abilities, from diseased rats to powerful skeleton warriors.
* Find and wield a sword or axe, helmet and shield.
* Spend loot on potions and power-ups in the pop-up store.
* Acquire more loot through In-App Purchases (iOS-only).
* Online leaderboards and achievements with OpenFeint and Game Center (iOS-only) integration.

“Minotaur Maze” is available in the Apple App Store and the Amazon App Store for Android.

See “Minotaur Maze” at the Ansca Showcase.

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[import]uid: 44647 topic_id: 23985 reply_id: 323985[/import]

Wow, I haven’t seen this before - a great looking app! [import]uid: 52491 topic_id: 23985 reply_id: 96812[/import]

Thanks, Peach. Hope you find it great-playing too! [import]uid: 44647 topic_id: 23985 reply_id: 96939[/import]