Accoridng to the docs there is no per-object blendMode for images / sprites that are located within an ImageGroup. This logically suggests that one could use
imageGroup.blendMode = “add”
to apply a blend mode to the entire image group at once. But this obviously doesn’t work. Is there any way to apply a blend mode to an ImageGroup? Since blend modes are vital for games, are there plans to add this feature for image groups at all?
[import]uid: 10504 topic_id: 33135 reply_id: 333135[/import]