Missing blend modes for ImageGroups

Accoridng to the docs there is no per-object blendMode for images / sprites that are located within an ImageGroup. This logically suggests that one could use

imageGroup.blendMode = “add”

to apply a blend mode to the entire image group at once. But this obviously doesn’t work. Is there any way to apply a blend mode to an ImageGroup? Since blend modes are vital for games, are there plans to add this feature for image groups at all?
[import]uid: 10504 topic_id: 33135 reply_id: 333135[/import]

Are you trying to blend each child of the image using “add”? Or do you want to do the equivalent of a snapshot of the imagegroup, which then is blended with objects below via “add”?

Are you trying to blend each child of the image using “add”? Or do you want to do the equivalent of a snapshot of the imagegroup, which then is blended with objects below via “add”?