Missing features compare to cocos2d

Scene management
Composable actions: Sequence, Spawn, Repeat, Reverse
Particle system
Tile Map support
Parallax scrolling support
Camera support
BitmapFont
Render Texture support
Point based API
Integrated Pause/Resume
Fast Textures:Supports PVRTC textures, 8-bit textures, 16-bit textures and 32-bit textures

etc…

[import]uid: 12088 topic_id: 9151 reply_id: 309151[/import]

Most of Your Wish List is available as 3rd party tools and services:
http://www.anscamobile.com/corona/tools/
Cheap in bundle (lets say about $60 for Lime, Particle and Text Candy, Physics Editor, Zwoptex). [import]uid: 12704 topic_id: 9151 reply_id: 33357[/import]

I have purchased most of them including Lime, Particle and Text Candy. However, its performance is really bad on device.

[import]uid: 12088 topic_id: 9151 reply_id: 33358[/import]

:slight_smile: Performance is fine if You write code wisely and know a few tricks. For example:
http://www.base2solutions.com/walkabout/Corona%20Tips.html

Secondly for best performance You need do some fix in Particle and Text Candy because these libraries use many global variables.

Lime - use only selected parts of code to better performance. [import]uid: 12704 topic_id: 9151 reply_id: 33360[/import]

I’m not entirely sure what some of those items mean (eg. what do you mean by “camera support”?) Just posting a list of terms without any elaboration is not terribly helpful.

For scene management most people use Director; here’s the approach I use:
http://developer.anscamobile.com/code/object-oriented-sample-game-framework

I experimented some to improve tilemap performance and p120ph37 picked up my experiment and developed a technique that is hopefully finding its way into Lime:
http://developer.anscamobile.com/forum/2011/01/29/object-culling-render-process-when-not-content-area

For bitmap fonts he wrote this code:
http://developer.anscamobile.com/forum/2011/02/05/bitmap-font [import]uid: 12108 topic_id: 9151 reply_id: 33457[/import]

sorry for without any elaboration.

Camera support means how to look at the object from different views. e.g zoom, pan etc. I know it can be done by using displayGroup. But I hope ansca can do it natively as well as other features I mentioned.

[import]uid: 12088 topic_id: 9151 reply_id: 33532[/import]