Missing required icon files: 76x76 and 152x152

Hi, 

when I try to upload to app store, I get this error. I tried everything I read on similar topics before, but nothing works. The Images.xcassets folder is copied from the Sample project.  I tried with my icons (they are without transparency) and I also tried with default Corona icons. JSON files are identical as on example. 

description length:1040314 ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format for iOS versions \>= 7.0." ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions \>= 7.0."

I am using XCode 9, with iOS SDK 11.0. I am using latest daily build Corona 2017.3182. 

This is my build.settings

-- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight settings = { orientation = { default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight" }, }, splashScreen = { enable = false }, ipad = { xcassets = "Images.xcassets", plist = { CFBundleDisplayName = "Pol Guide", CFBundleName = "POL Guide", UILaunchStoryboardName = "LaunchScreen", MinimumOSVersion = "8.0", }, } }

Please help me, I am getting desperate!!!

One thing I noticed is that when I unpack generated .ipa file, the Info.plist doesn’t contain any reference to icons - check the attachment. 

Thanks!

The build settings file is wrong. Compare it to any of the Samples that come with Corona.

You’ve got a section called ipad.  That is wrong. It should be iphone.  iphone should be intereprted as ‘this section is for iphones, ipods, ipads’
 

settings = { ... iphone = -- NOT ipad { xcassets = "Images.xcassets", plist = { UILaunchStoryboardName = "LaunchScreen", }, }, ... }

There is no such build.settings key “ipad”. It should be “iphone”.

Rob

The build settings file is wrong. Compare it to any of the Samples that come with Corona.

You’ve got a section called ipad.  That is wrong. It should be iphone.  iphone should be intereprted as ‘this section is for iphones, ipods, ipads’
 

settings = { ... iphone = -- NOT ipad { xcassets = "Images.xcassets", plist = { UILaunchStoryboardName = "LaunchScreen", }, }, ... }

There is no such build.settings key “ipad”. It should be “iphone”.

Rob