I tried mixing two tilesets one with CELL_WIDTH = 600, CELL_HEIGHT=40
and the other CELL_WIDTH = 40, CELL_HEIGHT=40
the 600*40 tileset is used to define the games background and I use the 40*40 tileset to place the tiles that represent the games objects.
I expected that this was supported as this seems to work in tiled. What happens in MTE is that the tiles defined by the tileset 600/40 get scaled depending upon the blockscale passed in to the goto command.
so my bg tiles are getting squashed to my desired cell dimensions. (40*40 )
Ideally what I would like is for any given tile from the 600/40 tileset to span 15* 1 tiles rather than be scaled.
Is this possible to implement?
What I am doing now is going back to 40*40 tiles for the background.
Just wanted to let you know that I’m working on this at the moment. Could you give me an idea of the kinds of operations you’re performing on the large background tiles? For example, are you changing them with updateTile, do they have physics bodies, etc.
Also, are your background tiles on a tile layer, or are they in an object layer?
Just wanted to let you know that I’m working on this at the moment. Could you give me an idea of the kinds of operations you’re performing on the large background tiles? For example, are you changing them with updateTile, do they have physics bodies, etc.
Also, are your background tiles on a tile layer, or are they in an object layer?