I tried mixing two tilesets one with CELL_WIDTH = 600, CELL_HEIGHT=40
and the other CELL_WIDTH = 40, CELL_HEIGHT=40
the 600*40 tileset is used to define the games background and I use the 40*40 tileset to place the tiles that represent the games objects.
I expected that this was supported as this seems to work in tiled. What happens in MTE is that the tiles defined by the tileset 600/40 get scaled depending upon the blockscale passed in to the goto command.
so my bg tiles are getting squashed to my desired cell dimensions. (40*40 )
Ideally what I would like is for any given tile from the 600/40 tileset to span 15* 1 tiles rather than be scaled.
Is this possible to implement?
What I am doing now is going back to 40*40 tiles for the background.