Mixing tilesets with differing widths, heights for cells with larger cells spanning multiple tiles

I tried mixing two tilesets one with CELL_WIDTH = 600, CELL_HEIGHT=40

and the other CELL_WIDTH = 40, CELL_HEIGHT=40

the 600*40 tileset is used to define the games background and I use the  40*40 tileset to place the tiles that represent the  games objects.

I expected that this was supported as this seems to work in tiled. What happens in MTE is that the  tiles defined by the tileset  600/40 get scaled depending upon the blockscale   passed in to the goto command. 

so my bg tiles are getting squashed to my desired cell dimensions. (40*40 ) 

Ideally what I would like is for any given tile from the 600/40 tileset to span 15* 1 tiles rather than be scaled. 

Is this possible to implement?

What I am doing now is going back to 40*40 tiles for the background.  

Hmm, strange indeed. This was implemented for MTE 0v872 and appears to be working on my end. Are you using the newest version of the engine?

yes, at least i think so, there is a commented out line that reads --mte 0v872 at the top of the file.

Best,

Steven

Hello steven3,

Just wanted to let you know that I’m working on this at the moment. Could you give me an idea of the kinds of operations you’re performing on the large background tiles? For example, are you changing them with updateTile, do they have physics bodies, etc.

Also, are your background tiles on a tile layer, or are they in an object layer?

hey Dyson,

Currently the use is limited to static background tiles on a tile layer.

I’m still unable to reproduce this problem. Could you email me your project or a representative example demonstrating the problem?

Email sent dude, apologies for delay.

Just an FYI to anyone else reading this topic; this bug was corrected in MTE v0.910. 

Hmm, strange indeed. This was implemented for MTE 0v872 and appears to be working on my end. Are you using the newest version of the engine?

yes, at least i think so, there is a commented out line that reads --mte 0v872 at the top of the file.

Best,

Steven

Hello steven3,

Just wanted to let you know that I’m working on this at the moment. Could you give me an idea of the kinds of operations you’re performing on the large background tiles? For example, are you changing them with updateTile, do they have physics bodies, etc.

Also, are your background tiles on a tile layer, or are they in an object layer?

hey Dyson,

Currently the use is limited to static background tiles on a tile layer.

I’m still unable to reproduce this problem. Could you email me your project or a representative example demonstrating the problem?

Email sent dude, apologies for delay.

Just an FYI to anyone else reading this topic; this bug was corrected in MTE v0.910.