Currently the inability to do this is causing me to have an issue in game implementation. There is a discussion in developer support :
http://developer.anscamobile.com/forum/2012/03/07/platform-can-jump-below-and-land-top
Current implementations only work in certain situations. My diagrams in the thread illustrate the situations in which all these implementations fail (http://i.imgur.com/sCmzP.jpg).
At the moment the only workaround to this I can see is destroying and recreating each body. This has been mentioned to cause a performance hit…
Historical threads of same issue:
http://developer.anscamobile.com/forum/2011/02/06/set-collision-filter-after-body-added
http://developer.anscamobile.com/forum/2012/01/03/change-filter-criteria-collision [import]uid: 118687 topic_id: 22998 reply_id: 322998[/import]