Modules for lua With extension .dll in corona !?

Hi all,

I saw modules that are written for the Lua.These modules are .dll extension and with command require to be used in lua.Whether in the corona can use this modules? I’ve attached a sample file of this modules.This module is used for large calculations.

Have you tried? How did you test? What were your results?

.dll files are  Windows Dynamically loaded libraries.  These would not be of any use for iOS or Android builds.  If you could use them it would be either the Windows’s sim only through the plugin system, or for Windows Phone 8.  I don’t know what the future holds with regards to Windows x86 builds.  I’m pretty sure that plugins will be compiled to .dll files but we haven’t released that product yet.

My speculation, outside of using them as part of a Window Phone 8 Corona Cards, build, the .dll files are not of any use at the moment.

Rob

Thanks.

At first sorry for my bad English.

I have an important question. :huh:

Developer environments are usually ways to expand own libraries. ok ?

For example, " Autoplay media studio "  for develop Windows applications.This environment uses lua language and to expand their libraries function plugins uses or “Basic 4 Android” libraries has expanded its capabilities by .jar files. And more …

How can we expand the functions or libraries in Corona Sdk for Making Android software ? Meanwhile I use the the Windows version of Corona.

Basically both “Autoplay Media Studio” and “Basic4Android” are SDK’s like Corona SDK is.  They are framework’s and in Audio Media Studio that uses Lua for easy programming.  They both support plugins  like Corona SDK does.  Through plugins you can expand the things Corona SDK can do.  For Android, our plugin creation software (Corona Enterprise) can be used to produce .jar files for Android, or .a files for iOS.   Currently Corona can only build for Android or iOS, so you can’t expand the simulator’s feature set.  I don’t know if we support plugins for Windows Phone 8 or not, but since you have to build WP8 apps using native tools, you don’t need plugins for it.

You can’t use anyone’s .jar files or .dll files.  You have to use ones built by Corona Enterprise.

Rob

Have you tried? How did you test? What were your results?

.dll files are  Windows Dynamically loaded libraries.  These would not be of any use for iOS or Android builds.  If you could use them it would be either the Windows’s sim only through the plugin system, or for Windows Phone 8.  I don’t know what the future holds with regards to Windows x86 builds.  I’m pretty sure that plugins will be compiled to .dll files but we haven’t released that product yet.

My speculation, outside of using them as part of a Window Phone 8 Corona Cards, build, the .dll files are not of any use at the moment.

Rob

Thanks.

At first sorry for my bad English.

I have an important question. :huh:

Developer environments are usually ways to expand own libraries. ok ?

For example, " Autoplay media studio "  for develop Windows applications.This environment uses lua language and to expand their libraries function plugins uses or “Basic 4 Android” libraries has expanded its capabilities by .jar files. And more …

How can we expand the functions or libraries in Corona Sdk for Making Android software ? Meanwhile I use the the Windows version of Corona.

Basically both “Autoplay Media Studio” and “Basic4Android” are SDK’s like Corona SDK is.  They are framework’s and in Audio Media Studio that uses Lua for easy programming.  They both support plugins  like Corona SDK does.  Through plugins you can expand the things Corona SDK can do.  For Android, our plugin creation software (Corona Enterprise) can be used to produce .jar files for Android, or .a files for iOS.   Currently Corona can only build for Android or iOS, so you can’t expand the simulator’s feature set.  I don’t know if we support plugins for Windows Phone 8 or not, but since you have to build WP8 apps using native tools, you don’t need plugins for it.

You can’t use anyone’s .jar files or .dll files.  You have to use ones built by Corona Enterprise.

Rob