Monetization on Windows desktop apps (Stripe, PayPal)

What do you guys intend to use for your in-app purchase for Windows games/apps?

I think PayPal and Stripe would be great.

There are not plugins for Corona, but they both support REST API.

Would be great to hear if anyone is using it.

Back in the days (5 years ago when I was developing in Java), we used the PayPal SDK for Android in one of our games and it worked great.

Now when we can port our games to Windows, it would be great if we could have a way to make in-app purchase for Windows.

Hi there!

Did you explore this further?

I have not validated these myself, but check these out:

Stripe Module:

https://github.com/wsummerlin/stripe-lua

Paypal Lua (Seems incomplete)

https://github.com/Chewbye/lua-resty-paypal/blob/master/lib/resty/paypal.lua

Paypal Plugin by Gremlin (Requires Enterprise I believe)

https://github.com/GremlinInteractive/CoronaPaypalPlugin

We would like to get a PayPal plugin up at some point, but any Enterprise subscriber could take GremlinInteractive’s plugin and submit it to the store as a free plugin if you want to get to it sooner than we can (as long as you’re willing to maintain it and make sure it’s secure!) However, unless PayPal has change, that plugin depends on PayPal SDK’s that are mobile only. It doesn’t use their REST interface.

I don’t know anything about Chewbye’s version. But perhaps it could be the starting point of a Pure Lua plugin which would work on the desktop OS’s. But it would have to be solid, secure code. Pure Lua plugins are easy.  The hardest part is documenting them!

As far as Stripe goes, a community developer is building this now. It’s a pure lua plugin so it will work on the desktop apps. No ETA but it’s getting close.

Rob

The Stripe plugin should go live in the next few days. All but one plugin function will work on Windows…one of the functions - stripe.checkout() - requires a webview, but it’s just a wrapper for functionality that can be achieved through other functions - stripe.newToken() and stripe.newCharge().

In the meantime, documentation, a sample app to illustrate how to incorporate it into your app, and a demo video can be found at http://stripe.plugin.jasonschroeder.com

Enjoy! :grinning:

That is great news, unfortunately I just learned Stripe is not available in many countries.

Okay since Jason let the cat out of the bag… I didn’t want to steal your thunder dude. The community is so going to welcome this plugin.

Rob

how about http://payfun.nicelife.club/front/docs

Just pinging this thread again to say that the Stripe plugin is officially released! 

Documentation here: http://stripe.plugin.jasonschroeder.com

Sample app here: http://stripe.plugin.jasonschroeder.com/stripeDemo.zip

Plugin activation page here: http://store.coronalabs.com/plugin/stripe/

Enjoy!

Hi there!

Did you explore this further?

I have not validated these myself, but check these out:

Stripe Module:

https://github.com/wsummerlin/stripe-lua

Paypal Lua (Seems incomplete)

https://github.com/Chewbye/lua-resty-paypal/blob/master/lib/resty/paypal.lua

Paypal Plugin by Gremlin (Requires Enterprise I believe)

https://github.com/GremlinInteractive/CoronaPaypalPlugin

We would like to get a PayPal plugin up at some point, but any Enterprise subscriber could take GremlinInteractive’s plugin and submit it to the store as a free plugin if you want to get to it sooner than we can (as long as you’re willing to maintain it and make sure it’s secure!) However, unless PayPal has change, that plugin depends on PayPal SDK’s that are mobile only. It doesn’t use their REST interface.

I don’t know anything about Chewbye’s version. But perhaps it could be the starting point of a Pure Lua plugin which would work on the desktop OS’s. But it would have to be solid, secure code. Pure Lua plugins are easy.  The hardest part is documenting them!

As far as Stripe goes, a community developer is building this now. It’s a pure lua plugin so it will work on the desktop apps. No ETA but it’s getting close.

Rob

The Stripe plugin should go live in the next few days. All but one plugin function will work on Windows…one of the functions - stripe.checkout() - requires a webview, but it’s just a wrapper for functionality that can be achieved through other functions - stripe.newToken() and stripe.newCharge().

In the meantime, documentation, a sample app to illustrate how to incorporate it into your app, and a demo video can be found at http://stripe.plugin.jasonschroeder.com

Enjoy! :grinning:

That is great news, unfortunately I just learned Stripe is not available in many countries.

Okay since Jason let the cat out of the bag… I didn’t want to steal your thunder dude. The community is so going to welcome this plugin.

Rob

how about http://payfun.nicelife.club/front/docs

Just pinging this thread again to say that the Stripe plugin is officially released! 

Documentation here: http://stripe.plugin.jasonschroeder.com

Sample app here: http://stripe.plugin.jasonschroeder.com/stripeDemo.zip

Plugin activation page here: http://store.coronalabs.com/plugin/stripe/

Enjoy!