In my native written game “Ultimate BlackJack 3D” for Android, I have used and tested many monetization solutions (have server side capability to turn any of them on/off).
Kiip - would recommend as additional revenue (it is used in conjunction with achievements)
best banner - AdMob
best fullscreen .- Leadbolt, Revmob
best wall - AppBrain
There is another way you can use without plug-ins, that is “direct deals” (mdotm, applift) (you must use your server to store the assets, although I think some of them provide links to assets).
I like to say Greystripe has been very easy to integrate and having a near 100% fill rate is a plus. Their ipad/tablet sized banners would be the only exception to their excellent fill rate.
In my native written game “Ultimate BlackJack 3D” for Android, I have used and tested many monetization solutions (have server side capability to turn any of them on/off).
Kiip - would recommend as additional revenue (it is used in conjunction with achievements)
best banner - AdMob
best fullscreen .- Leadbolt, Revmob
best wall - AppBrain
There is another way you can use without plug-ins, that is “direct deals” (mdotm, applift) (you must use your server to store the assets, although I think some of them provide links to assets).
I like to say Greystripe has been very easy to integrate and having a near 100% fill rate is a plus. Their ipad/tablet sized banners would be the only exception to their excellent fill rate.