OK, so I have uploaded my first game, Tropical Pong, and made three updates to it - all goes fine. Yesterday, I went to finally build my new game, Nuclear Chickens to distribute - built for universal (Iphone and Ipad) - got two errors:
Icon dimensions don’t meet the size requirements
Application failed codesign verification
Several solid hours after working, deleting provisions, certificates, keys…creating a new profile on my mac, re-setting up settings, dragging files, pulling hair…
I started to get the Icon dimensions don’t meet the size requirements, and not the codesign error. So then I made the CFBundleIconFiles modification in Info.plist (already have all of my icon files bundled), the icon error went away and the codesign error came back!
After loads of fiddling. I finally built the app just for Iphone (so i dont have to deal with Info.plist), and it submitted just fine.
So my questions -
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How do I upload the IPad version? Do I have to make an entirely new app in itunes connect?
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Is the bundle changing because I changed the info.plist after packaging it with corona - and ultimately making the codesign error appear? If so - how do you set multiple icon files before you package it?
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