How about providing access to a graphics library for Lua, like Lua-GD?
(The build process for Macs apparently isn’t very easy.) [import]uid: 1560 topic_id: 5112 reply_id: 305112[/import]
How about providing access to a graphics library for Lua, like Lua-GD?
(The build process for Macs apparently isn’t very easy.) [import]uid: 1560 topic_id: 5112 reply_id: 305112[/import]
Tom
You will see more of the imaging features in the coming drops
C [import]uid: 24 topic_id: 5112 reply_id: 16974[/import]
Awesome, looking forward to it. [import]uid: 1560 topic_id: 5112 reply_id: 16983[/import]
hoping the ability to manipulate an images colour is coming up! [import]uid: 8699 topic_id: 5112 reply_id: 17387[/import]
I’m hoping for filled polygons. [import]uid: 20036 topic_id: 5112 reply_id: 17717[/import]
Looking forward to drawing images and primitives onto other images. Please 
Desperately needing this!
[import]uid: 5420 topic_id: 5112 reply_id: 19131[/import]
Yes, I need a feature like that, a buffered Image which I can paint Image, Rect, Circle into it.
Currently on Corona SDK, The frame rate is slower and slower when I add more object to displayGroup. [import]uid: 30062 topic_id: 5112 reply_id: 24389[/import]
I can’t use Corona right now because of exactly this. Maintaining thousands of display objects is very inefficient, compare to painting a buffered image and appending more shapes to it incrementally. [import]uid: 40204 topic_id: 5112 reply_id: 24441[/import]