I’ve got the scrolling based on player location working using map:setParallaxPosition()
However, when I scroll past a certain point in the x direction parts of the layers aren’t shown properly. I thought as first that it was related to the parallaxFactorX but the platform layer with parallaxbase also exhibits this issue.
It appears that layers are cut off after some point. The “ground” the character is on is a rectangular area on an object layer defined as a static object.
So the character will appear to walk over air when it moves past the cut off point. The map is a test map where I took the basicparallax map and widened it to 48 x 24 (32 pixel tiles) I expanded the tiles to fill the map on all layers.
[import]uid: 9035 topic_id: 9107 reply_id: 309107[/import]