More sprite, polyvector and soundsupport functions like:

GETPIXEL
Get pixel colour

LIMITFPS
Set maximum frame rate

POLYVECTOR
Define a polygon (around a sprite)

SETPIXEL
Draw a pixel

SETTRANSPARENCY
Set transparency colour for a sprite

ANIMCOLL()
Perform animate sprite collision

BOXCOLL()
Perform a collision detection test between two rectangles

GETSPRITESIZE
Get a sprite width and height

GRABSPRITE
Grab a sprite from a backbuffer ( like generating a texture and getting a part from backbuffer)

SPRCOLL()
Perform sprite collision

ATLAS / TILEMAPSUPPORT
Like putting animations in 1 PNG file, so we could split up this image into several frames (images) and use it for animation

I would love to use Corona for fast 2D action games, so i need a bit more sprites, polygon and sound support

Please respond. If you need help, probably we could figure something out ?
Cheers,
Freshworks

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