GETPIXEL
Get pixel colour
LIMITFPS
Set maximum frame rate
POLYVECTOR
Define a polygon (around a sprite)
SETPIXEL
Draw a pixel
SETTRANSPARENCY
Set transparency colour for a sprite
ANIMCOLL()
Perform animate sprite collision
BOXCOLL()
Perform a collision detection test between two rectangles
GETSPRITESIZE
Get a sprite width and height
GRABSPRITE
Grab a sprite from a backbuffer ( like generating a texture and getting a part from backbuffer)
SPRCOLL()
Perform sprite collision
ATLAS / TILEMAPSUPPORT
Like putting animations in 1 PNG file, so we could split up this image into several frames (images) and use it for animation
I would love to use Corona for fast 2D action games, so i need a bit more sprites, polygon and sound support
Please respond. If you need help, probably we could figure something out ?
Cheers,
Freshworks
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