Hi,
While testing a game I am developing with Corona I noticed something that I though was interesting. When I have objects moving at a steady rate across the screen there is a “blur” around their borders from what looks almost like a refresh rate issue. Instead of having sharp edges seen while the object moves this “blur” makes it look like there are three objects on screen (one copy of the object shifted left, one to the right, and one where the object is currently placed). I’m not sure if anyone else has noticed this but I thought I’d ask if there was a way to clean this up?
A better example of what I’m talking about is comparing 60Hz TV motion on screen compared to a 120Hz motion. If anyone can help on this it would help me a ton.
Thanks!!
Rob