In theory, you might be able to set the type of the object to “kinematic” then change the .x and .y to the new position and set it back to “dynamic” at that point.
That *might* take it out of the grips of the gravity and other interactions so they won’t fight with you, then drop it back in after you make the change.
I think it would still have it’s old rotation and velocity and you may have to zero them out.
I have done this to a limited extent, but haven’t really worked with it that much and if they kept their other movement attributes it was ok in my situation.
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