Look in the documentation for physics bodies, if you want the physics engine to do the moving, or if you want to specifically move the object regardless of physical interaction look in the collision detection section: http://developer.anscamobile.com/content/game-edition-collision-detection
If, upon collision detection, you want the object to move directly there (without passing Go, as it were) use ‘transition.to(…)’: http://developer.anscamobile.com/content/animation#transition.to_target_params_
What you’re talking about is very easy and straight forward, you’ll have a lot of fun learning about it if you read the docs.
Matt. [import]uid: 8271 topic_id: 3397 reply_id: 10249[/import]