Hello Greg,
I see you found your own solutions but I wanted to touch bases anyway. My goal in making the engine was to solve certain problems inherent in using tile maps in Corona SDK, so anywhere an unreasonable performance restraint rears its ugly head MTE steps in with a solution or workaround. Rotating sprites is easily achieved with Corona’s transitions as-is. Basically it’s out of scope. I do like making things as easy as possible for developers, but right now my focus is more on providing good documentation, taking care of a few loose ends, and setting everything up for a solid 1.0 release.
That said, I’m always happy to answer questions! It just may take a little longer than usual these days, what with everything going on.